Immersive bone conduction puts voices inside a listener’s head

Immersive bone conduction puts voices inside a listener’s head
An installation developed by Ars Electronica Futurelab and Toyota Motor Corporation combines AI and immersive, bone conducting audio to generate voices inside a listener’s head.

The bone-conduction audio, developed by Losonnante, requires visitors to record a short sample of their
voice and listen to AI-generated reflections spoken in their own cloned voice through bone-conduction audio. The
result is a voice that seems to originate from within the listener’s own head, designed to
prompt questions about the boundaries between human thought and artificial intelligence.

Losonnate’s integrated headrest, Harmony, uses
bone conduction to allow users to listen to audio content by placing their head against
a specially designed surface, eliminating the need for headphones or broadcasting sound through conventional loudspeakers.

This
approach is designed to open up new opportunities for immersive experiences in cultural venues, hotels, spas,
and in seating and furniture designed around personalised audio experiences.

The experience combines interactive content or
AI-powered conversational agents, this technology can be integrated with a digital assistant without disturbing the people nearby.