Yamaha debuts Sound xR, to make immersive audio available to all

ISE 2025 saw three Yamaha Group companies aiming to bring immersive audio experiences to a wider audience.

With an expanded range of equipment, Sound xR is aimed at making immersive sound scalable to all situations, from live venues to personal headphones. The Sound xR concept is based on Yamaha, NEXO and Steinberg technologies.

Launched at ISE 2025 is AFC Image for the Yamaha DME7 processor. In combination with Yamaha’s range of loudspeakers, it provides a solution for smaller immersive systems. Yamaha Active Field Control (AFC) products help to deliver immersive experiences to audiences in the real world.

Meanwhile, the company’s ProVisionaire software suite enhances the DME workflow by providing a set of accessible tools for system design, operation, control and license management.

Also being highlighted at ISE was Yamaha’s Sound xR Core technology, which delivers sound localisation in virtual spaces, for applications like headphones-based gaming.

Yamaha’s sister company Nexo launched the DME10, a 256x256, Dante-equipped immersive audio processor featuring up to 128 inputs and 64 outputs of AFC Image object-based mixing, with 3D reverberation. The DME10 works with Nexo’s powered TD Controllers, point source and line array loudspeaker systems to create up to the largest immersive systems.

Nexo’s NS-1 system configuration and simulation software also now includes AFC Design Assistant for defining the quantity, density and placement of speakers, before predicting their performance and audience coverage. The speaker configuration can then be exported directly to AFC Image Controller, for object-based mixing of sources in three-dimensional space. This is supported by Yamaha’s range of digital mixing consoles.

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