Feeling the game with Powersoft Mover Haptic technology allows players to not just see and hear the action in Esports, but it adds a physical dimension too. 16/10/2026
Why AV integrators need to think beyond the meeting room A meeting room can be perfectly equipped yet still frustrate users if its booking, occupancy and building systems don't talk to each other. 15/10/2026
Game On: For Esports the live stream is not a nice add-on, it’s the main focus Paul Milligan finds out how a streaming first mindset changes how Esports events are captured, produced, and delivered. 30/09/2026
VP in higher education: Building studios for teaching, research and industry Virtual production may have been popularised by high-end film, TV, and advertising work, but Anna Mitchell discovers that some of the most revealing conversations about the future of the technology are now taking place in universities. 30/09/2026
Playing With Fire: An Immersive Odyssey takes piano recitals into the world of VR A new experience in London combines a live piano recital with a VR world you can roam around inside. Paul Milligan speaks to two of the companies involved. 30/09/2026
Making 4K practical: How Roland is simplifying switching, scaling and LED workflows As 4K becomes part of everyday professional video, the challenge is shifting from whether it can be done to how it can be delivered without the cost, complexity, and specialist knowledge once associated with high-resolution production. 29/09/2026